![]() After that, he created a youtube channel and became a Youtuber. The most talented boy, Christian Yu wanted to make his career in the dancing field as Bboy so, he went to Seoul. Hope he soon finds his girlfriend and shares the good news of his wedding and children after some years along with his parents and fans. ![]() Throughout his relationship status, it seems that he is waiting for his perfect girl. He is very close to his mother and keeps posting pictures with her in his social media.Īdditionally, there are neither any rumors nor any news regarding his girlfriends, dating, wedding, and children. In the media, he is never seen with any girls except for his mother. He is a private person and does not share any information regarding his private life and relationship. Talking about his personal life, Christian Yu is single as of 2019. Eyes Color: He is secretive as per his black eyes.Body Measurements: He maintains an average body but the measurements are still not available.Height & Weight: Christian Yu stands at 5 feet 9 inches or 174 cm tall height which is equal to the singer, Tom Petty while his weight is not disclosed.Later, he went to South Korea to make his career in dancing. He majored in science and art from the University of Sydney. Yu has a sibling, however, the identity of his parents and brother is not available in the media. He belongs to Asian ethnicity and holds nationality, Australian and follows Christianity religion. According to his date of birth, he is at the age of 29 and holds Virgo star sign. ![]() Christian Yu’s BiographyĬhristian Yu was born to his Korean parents in 1990, September 6, Australia, Sydney. Before that, he also was popular as a Youtuber. After the band was separated he became a director and editor of Dream Perfect Regime (DPR). Christian Yu is popular as a lead singer of the popular K-pop band, C-Clown.
0 Comments
![]() These buns are packed with raisins, sultanas & mixed peel but adapt the ingredients to your taste But don’t worry if you’ve been hugely organized and already baked a batch for your freezer – there are some suggestions below for alternatives to your standard hot cross bun, and the more diverse and imaginative the entries the better! With Easter just a few days away and the shelf-life of a homemade hot cross buns a little less than 48 hours, now couldn’t be a more perfect time to get baking. ![]() This month I’m hosting the Fresh From the Oven challenge and I’ve decided to task anyone who wants to get involved with making spiced buns. ![]() A simple enriched dough of flour, sugar, butter and egg is stirred through with mixed spice and additions of your choice – typically raisins, sultanas and candied peel, although chopped dried dates, apricots, cherries or even chocolate are all delicious alternatives – before being quickly kneaded, left to rise then divided into perfect little pillows and marked with a cross. The name for these Easter treats always anthropomorphizes them in my eyes: rather than being crossed for religious reasons, I always imagine them as hot and bothered: a flustered little addition to any baking repertoire. Luckily making these lovely seasonal buns is anything but bothersome. Little spiced buns with a sticky syrup glaze Hey guys, pretty new to Kontakt and NI, just downloaded Kontakt 6 Player to. The five models offer a wide range of different characteristics that fundamentally affect the overall sound, giving you a broad palette to start with for your next riff, bass and pad.Īll five share common controls: waveform selection, octave range, mix or independent output volume controls, a noise source and plentiful modulation options. I finally finished installing Komplete Ultimate 13 for the first time on a. Like the filters, Diva’s oscillators are also modelled on classic hardware. If the software is already installed, click the Available updates tab and check for new updates before. Click INSTALL for the following products: LORES. Login to Native Access using your Native ID. All filters have modulation options and the traditional cutoff and resonance controls, but each has its character, quirks and options. Create a Native ID if you do not yet have one. (If you are interested, Urs wrote an in-depth blog post about ZDF.)ĭiva models five different filters found in classic hardware synthesizers. Here you will find the free Kontakt 6 player. With ZDF, the delays normally produced when modelling analogue circuits are vastly reduced, resulting in a much more authentic resonance behaviour. Now, log into Native Access and navigate to the Not Installed section. ![]() A combination of realtime circuit simulation and zero delay feedback (ZDF) design gives Diva its remarkable sound. The filters are at the heart of Diva’s analogue sound. ![]() One spirit, many flavours Oscillators and Filters ![]() "We're trying to do geology with a telescope," Vishnu Reddy, associate professor at the University of Arizona's Lunar and Planetary Laboratory in Tucson, said in the statement.Īstronomers have been using NASA's Infrared Telescope Facility atop Mauna Kea in Hawaii in recent days to determine its chemical composition. Still, astronomers will watch the asteroid closely with telescopes to learn more about its size, brightness and composition. (Image credit: NASA)Īt its closest point to Earth today, asteroid 2001 FO32 will be about about 5.25 times the distance between the Earth and moon. Because of this elliptical and inclined orbit, when the asteroid makes its close approach to Earth on March 21, 2021, it will be traveling at an unusually fast speed of 77,000 mph (124,000 kph). This NASA diagram depicts the orbit of asteroid 2001 FO32 (white ellipse). While 2001 FO32 is somewhat smaller than 1998 OR2, it will be three times nearer to Earth." "The last notably large asteroid close approach was that of 1998 OR2 on April 29, 2020. "Even if it is at the smaller end of the scale, 2001 FO32 will still be the largest asteroid to pass this close to our planet in 2021," NASA officials wrote. Observations by NASA's NEOWISE space telescope suggest the asteroid is between 1,300 and 2,230 feet (440 to 680 m) wide. Asteroid 2001 F032 was first spotted in 2001 by the Lincoln Near-Earth Asteroid Research (LINEAR) program in Socorro, New Mexico. NASA and astronomers around the world regularly seek and track asteroids that could pose an impact hazard to Earth. "There is no chance the asteroid will get any closer to Earth than 1.25 million miles." "We know the orbital path of 2001 FO32 around the sun very accurately, since it was discovered 20 years ago and has been tracked ever since," said Paul Chodas, director of the Center for Near Earth Object Studies (CNEOS) overseen by NASA's Jet Propulsion Laboratory (JPL) in Southern California. The asteroid takes more than two years (810 days to be exact) to complete one orbit and won't pose an impact risk to the Earth for centuries, despite 2001 FO32's classification as a "potentially dangerous asteroid," NASA said. ![]() Like a rock rolling down a hill, asteroid 2001 FO32 picks up speed as it falls inward toward the sun and then slows as it heads back out toward Mars. ![]() Avoid using profanity, hate speech, or other offensive or controversial content that can violate the terms of service of the streaming platform or harm your reputation.
![]() The Page component export is considered to be the entrypoint to your extension, and anything that Page does not rely on is tree-shaken to be removed from your app. These functions are assumed to be backend code, and split from the frontend code. The function that is passed to these hooks as the first parameter must always be a top-level declared async function (it can come from another file, but must be top-level in that file). This is done by using the useQuery() and useMutation() calls as hints for sidekick to know which parts belong to the backend vs. Next, sidekick separates your combined extension file into a 'backend' and 'frontend' version. This allows you to write your extension as you would a normal React app, across multiple files using TS, JSX, and any other features that you would expect from a modern React app. ![]() The first step that sidekick performs to bundle your extension is to rollup all of your extension code into a single file. Sidekick performs some special bundling on your extension's entrypoint to allow for an optimal developer experience when developing extensions. If it finds unexpected uses of these hooks, it will complain and refuse to let your extension run. The sidekick bundler relies on tracing the uses of these hooks back to the module. UseQuery and useMutation are not normal React hooks, and should not be composed. Here is an example of a simple hello world extension written in : All extensions run in their own within sidekick, so your extension can use any React version you want and can modify global state without interfering with sidekick or other extensions. Your extension file must export a React component called Page that will be rendered in the browser. Next, configure sidekick to load this extension through the file. To jump ahead to code, you can checkout the repository karimsa/sidekick-extension-example (opens in a new tab). ![]() Sidekick will also handle a convenience features for you such as interacting with the user's configuration for your extension, accessing system-level information through Node.js, and more. Extensions in sidekick are primarily React apps, where the scaffolding for loading the app into the browser is handled by sidekick. They allow you to build custom devtools for your team that support your unique developer workflows and your codebase. Extensions are one of the most powerful and valuable features of sidekick. Renaming remote directory with a "." in name no longer causes unnecessary warning.Files in subfolders now draw indeterminate progress bar correctly when paused.Folder linking with two remote folders now works more reliably.Fixed possible AppleScript error when called from 3rd party applications.File listings are no longer truncated on certain FTP with TLS/SSL servers. ![]()
![]() ![]() Whether it’s a dark sci-fi story or a comedy, you can play with the nebulous logic and rules of dreams to show your character imagining future scenarios. The future: Some dreams hint at possible future events or fates. Figure out what the backstory “scene” is first - traumatic, comforting, joyous, etc - and then find an elegant way to show it without saying too much. This would inherently influence decisions in the present. Or maybe your character was rejected love from a parent at an early age, and this formed their perspective on love and loss. Clearly, such a terrible event would haunt his/her dreams for years to come, even if they’ve grown up and seemingly forgotten about it. For example, perhaps your character has a traumatic memory of seeing someone die in a car crash. Once you combine it with your realisation…BOOM!īackstory: Another structure to a dream is to convey important backstory elements that have bearing on your character, and why they can’t do something in the present. It may take time, but you’re more likely to create a dream sequence with impact if you know what that conflict is from the start. Try to tap into this feeling in your dream sequence simply and effectively. So what is your character’s main conflict?ĭoes he/she find it impossible to love, walk away, fight back, or say goodbye?ĭoes he/she have trust issues that go beyond relationships?ĭoes he/she find it difficult to commit because they believe love is a lie? But at its core, dreams are about inner conflict. They show us our wants, needs, fears, and possible imagined futures. My character’s inner conflict: Psychologists, dream interpreters and the study of oneirology often describe dreams as a subconscious expression or yearning. Another way to breakdown a dream sequence is to decide its inherent categorization: My dream sequence is meant to convey… When you know WHY you have a dream sequence - hint: the realisation - you need to know the HOW you’ll execute it. Dreams convey hidden conflict, backstory, or the future At their worst, we’ve also witnessed the terrible cliche of “It was all a dream and nothing really happened!” Wow! For example, take this scene from Twilight: Breaking Dawn part 2…Ģ. That special something is totally up to you, and we’ve all seen dream scenes used in films and TV shows to varying degrees of success. ![]() When planning your story, you may get the feeling that a dream sequence will be effective in conveying something. Dream Sequence writing 5-step guideline:ĭreams convey hidden conflict, backstory, or the futureĭreams have a real-time impact on the storyĭreams should be short, succinct, and intentionally vagueįormatting a dream sequence should be kept simple Then we’ll explore some examples and formatting rules. So, before we learn how to format a screenplay dream sequence - dream sequences in a novel are rendered in traditional prose, so no problem there - let’s talk about what a dream sequence really is. A dream sequence should be character-driven. A dream sequence should push the story along. But that doesn’t mean there aren’t some simple guidelines to follow to write a dream that delivers impact. While dream journals do serve a purpose, professional writers don’t necessarily have the page count to describe a dream in totality. So, the question is: How do you write a dream sequence with impact in your story? Have you ever had a dream where everything made NO SENSE, and yet, made TOTAL sense in its own sort of dream logic? Yea, me too. By their very nature, dreams are unclear, vague, and random. Writing a dream sequence is an unreal task - literally. ![]() Let me know which you'd prefer, I'll do either. It can rumble the player's Super Strike meter to attempt throwing the player off. If it has the ball, it can make dekes as soon as the player attempts to attack it. CPU can try to steal the ball and attack the player. Also, the CPU can rumble the player's Super Strike meter to attempt throwing the player off. All Categories / Mario Tier List Templates Recent Mario Tier Lists A collection of TierMaker templates for Mario games and spinoffs. The CPU takes the ball, and tries to make a goal. Just be aware legendary computers abuse items and constantly slide tackle, they also seem to know the items they're going to generate beforehand so I'm not sure you'll want me to play against them. Do you want a tournament or just a game vs legendary computers?Įdit: I'll post it on Saturday or early Sunday. Toad’s strength lies in his speed, making him able to snag the ball before other characters can get to it.Alright, you're gonna have to give me a dayish to deliver! I'll be home late tomorrow, and I have to get my capture card setup, I hope 480p is okay because my capture card is sub par. You can definitely have a strong Toad player on your team, but he may not be the best choice. ![]() Toad is all about teamwork and is often seen as a support character. While he is a fine addition to a team with great teamwork and passing ability, Luigi is probably not a top choice. Luigi is great at passing but he’s not the best at shooting, and he’s a little slow. Luigi is basically a wingman, just as he so often is to Mario in many games. His Hyper Strike, Electric Ricochet, zigzags the ball around the field and stuns opponents. He is great at clearing the path for your squad, allowing for a clear shot at scoring a goal with ease. Wario has a powerful tackle that makes him a fun addition to an aggressive team. He is often used as a last line of defense. His slow speed can actually be quite frustrating in such a fast-paced game, but he’s hard to tackle and can play very aggressively due to his tanky qualities. It’s no surprise but Bowser is strong and slow. This makes Mario a great choice for beginners and easy to master, as he’s known for the ease with which people can control him. He is good at everything but doesn’t stand out in any one role. His passing and shooting stats are very good, so take advantage of these.Īs per usual, Mario is a balanced choice just as he is in most other games. Grab another teammate and race up the field, working together to score a goal with ease. Yoshi is a powerful teammate who is great at shooting and passing, making him a good offensive character. When he does find himself shooting at the goal, his Thorn Barrier Hyper Strike will leave a spiky trail and blind the goalie. His shooting and passing are not the best so you won’t find him at the forward positions. Waluigi is quite fast, but he works best as a defensive teammate, tackling opposing players while protecting his own goal. She can also speed past opponents once she uses her Hyper Strike, Orbital Burst, where she freezes any characters who gets in the way. She isn’t the fastest character but she makes up for it with her aggression. She is not afraid to lead the charge, tackling opponents and scoring goals. Rosalina is an offensive character who is all about controlling the ball around the field. Banana Blast, Donkey Kong’s Hyper Strike, pushes opponents back and furthers Donkey Kong’s defensive power. His powerful passes will launch the ball to a safe player across the field. Donkey Kong players should play defensively, guarding the goal and tackling enemies that come at him. Her Hyper Strike, Dance of Hearts, stuns any character it touches, allowing her to speedily get around them and shoot at the goal.ĭonkey Kong is not as fast as Peach but makes up for it with his great strength and passing stats. She is great at dodging tackles and stealing the ball from opponents. ![]() Princess Peach is an S-tier character to have on your team in Mario Strikers: Battle League in large part due to her high speed stat. On January 18, 2014, a report emerged indicating that Disney had abandoned the trademark for 1313. Īfter a period of developmental limbo following The Walt Disney Company's acquisition of the Star Wars franchise, production on Star Wars: 1313 was terminated when Disney closed down LucasArts and laid off its staff on April 3, 2013. This lasted until the eventual reorganization of LucasArts. The staff continued to work on it, including producing demos to show the game to their new shareholders and later Electronic Arts. Then shortly afterward, Lucas announced the sale of the company to Disney. Then in September of that year, president Meegan quit and the company was put on a hiring freeze. Īfter a successful showing at E3, the studio continued production during the next few months. ![]() Then two months before the convention, George Lucas mandated that the game star a young Boba Fett. By that time, they had several drafts of the story done and the levels mapped out, and had hired Wilson Bethel to play the protagonist. The LucasArts staff decided to reveal the game at E3 2012 during the pre-production period. As the game was in development, Star Wars creator George Lucas suggested that it tie into the Star Wars: Underworld live-action tv series. The design would make use of the Unreal Engine. The game's background evolved throughout the year under the direction of company president Paul Meegan, and the title was settled on based on Coruscant's underground levels. Another idea touted was to use a system similar to Gears of War. The LucasArts staff was inspired by Grand Theft Auto, but that idea was quickly dropped due to its complexity. Īccording to interviews done in connection with Jason Schreier's book Blood, Sweat, and Pixels, the game was first conceived in 2009. At Gamescon 2012, a gameplay trailer was released, showing new footage from the game. Star Wars 1313 was revealed at E3, confirming several facts and stating there is no release date as of yet. Before its removal, the message stated that Star Wars 1313 would be announced at the 2012 Electronic Entertainment Expo (commonly known as E3), which was held from June 5 to June 7. The game was first hinted at on the website GameTrailers TV on March 31, 2012, in a landing page message that has since been taken down. ![]() The game was also planned to feature a combination of cover-based combat, platform gameplay, and "playable cinematic gameplay." It was originally conceived as a direct tie-in to Star Wars: Underworld. The game appeared to emphasize fast paced combat, centered around human skills and physical weapons instead of Force powers. It was built in the Unreal engine and was slated to feature full-body performance capture. The game was being developed by various departments of LucasArts, Industrial Light & Magic, Lucasfilm Animation, and Skywalker Sound. Star Wars: 1313 had its formal reveal at the Electronic Entertainment Expo (E3) in June 2012. The world itself as well." ― Colin Campbell and Dominic Robilliard So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated by. I just don't think those kinds of things go with Star Wars. " Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all. ![]() ![]() For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation." " 1313 was going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |